

You can jump as well, but that’s about it. You have a sword, or as the game calls it, a nail, which you can attack enemies with. It’s weird, but the progression feels similar to that of The Snowman – a weird comparison, I know, but the music takes you on a journey, just as the game itself.Īs Hollow Knight, you start of fairly baron of abilities, so the insects and bosses alike can be overwhelming to you. Christopher Larkin has composed a heart-breaking soundtrack, and the pain, loss, and beauty that exudes from the harp strings or piano notes of this wonderful score will leave you feeling moved and broken. Its gorgeous art style feels unnerving, but you’re constantly taken aback by the amount of detail in its 2D hand-drawn accomplishments. The world of Hollownest is bleak – filled with so much sadness and wonder, you’re overwhelmed with the game’s design. Eventually, you’ll buy a map from Conifer (one of the game’s more colourful characters – and I mean that in the loosest sense), but even then, it’s much more fun to explore. There are so many ways in which you can go, and enemies will come at you from all angles.

You start the game without a map, so from the off your only objective is to explore. In the beginning, little is known about the character you play as, but as the Hollow Knight, you must traverse the expansive underground below Dirtmouth and uncover its mysteries, fight its foes, and collect as much Geo as you can. Hollow Knight embodies adventure in every way, and no matter whether you’re lost in the glistening gardens of Greenpath, or the waterlogged depths of Deepnest, the biggest thrill comes from what you can’t see, and what you might find. The true meaning of adventure is to explore the unknown and to be enriched by what’s uncovered – to have an excitement blurred by anxiety, and to be braver than you ever have before.
